Tuesday, November 04, 2008

Yes, We Can

My friends would never describe me as an emotional person. Irrational, Irritable, and (occasionally (maybe)) crazy but never emotional. So the revelation that I was very close to tears watching Obama's acceptance speech tonight will probably come as a bit of a surprise. Hell, I was surprised. Love or hate Obama what you witnessed tonight is something you will tell your children about and that is an incredible thought.

Yes we can my friends. Yes, we can.

Wednesday, May 07, 2008

Teaching Old Dogs

It's been a while since I have actually learned something new in regards to computers. Sure, when I switched over to using a Mac almost exclusively I certainly had to adapt, but I wouldn't call that actual learning. My brain didn't absorb any new knowledge; it simply transformed and shaped old knowledge until it was compatible with my new platform. Nothing i do in OSX is anything new... I just do it differently.  Not since I struggled to teach myself DOS in order to play my father's copy of Strip Poker 3 (without his knowledge of course) can I say I have felt like I was discovering something.  Mining out a new section of brain so I can later fill it with the treasures of my labor.  

Then came Another Plachy Project.

I won't go into detail here regarding the weight that that sentence holds because that, in itself, is probably another blog.  I will say that this is the first time I have been genuinely excited and willing to put my own time into something that wasn't originally mine. Granted, my vision of The Project isn't nearly as grand as everyone else's but who cares. I get to write.  I like to write.

I am also finding, however, that I enjoy web design.  Before you get all riled up I'm not considering any career changes; but the whole process is intriguing.  And, thanks to the project, I am now learning how it works.  Did you catch that?  I'm learning.  After all these years I wasn't even sure it was possible anymore and yet here I am, learning. How far I will take this process and how much time I will commit to it is still a mystery (even to me) but it's nice to know I am still capable of said process.  There is still, apparently, room in this mine for more shit... so, for now, I must keep digging.

Tuesday, May 06, 2008

Youth Movement

It's dark in this room.  To my left I can hear Plachs snoring softly on the couch. Behind me, Chester sleeps soundly in his room (with the door locked to prevent any nutsonface attacks from Joe) and beyond that, Joe sleeps while Arrested Development plays on his TV.

So what am I doing awake at this hour?

Originally I was going to write (I do that now thank you very much) but I found myself instead looking through the 2 years of intermittent blog posts on my myspace.  You laugh now but myspace was, at one point, a place for friends and all my friends were on it.  It was also a creative outlet for me.  My first foray into blogging was, of course, a passage insulting myspace and the terrible habits practiced on it.  From there it was an emotional roller-coaster taking me from the highs of my 24th birthday to the lows of Megan leaving for the FBI.  It was depressing to read but also somewhat enlightening.  Like a tiny time capsule of how I evolved through what was one of the most important times of my life. The first time I knew I had friends who would lay down in traffic for me.  The first time I had a "real" girlfriend.  The first time I had fallen in love.  The first time I had my heart broken.  All milestones in a life that, for so many years, consisted purely of video games. The most startling realization, however, had nothing to do with any of those things.

For some reason, back then, I was a better writer.

I think it's because I wrote more often then (granted, I have spent more time writing this fucking game in the last six months than I ever did in that two year span) and enjoyed what I was writing about.  I like writing pompous diatribes about how I feel the world should be.  It pleases me and, back then, I was doing it more regularly.  I intend to get back on that horse in the hopes that I can again achieve the level of blogging excellence that I once was capable of.

I know that, in reality, these posts will mean little to people other than those closest to me.  To most people who somehow stumble across this page (looking for religious trinkets no doubt - heathens) I am just another asshole with an opinion.  And that's true.  But if that opinion is worded beautifully and is fun to read (Yes Joe, things can, in fact, be fun to read) maybe they will come back to "see what that crazy fuck has to say next."  Who knows, a year from now people may visit this page regularly because, by means of releasing a game, my worthless opinion now has some sort of value associated with it.

One day, I hope to be as capable a writer as Tycho... but that day is years off. Until then, I will keep trying to entertain you and climb back up the blogging mountain in hopes of seeing the summit once again.

Sunday, May 04, 2008

Zeros And Ones

One of the things I dread in life is going to the movies.

Don't get me wrong; I thoroughly enjoy seeing a movie as God intended, but that isn't the portion of the movie-going experience that frightens me.  I fear the post-coital Q&A session that inevitably follows.  Five words is all it takes to invoke one of those rare situations where I am void of intelligent thought (you roll your eyes now? - I'm just getting started...)

"So, did you like it?"

I am the type of person who likes to think my comments through.  Sure, I jump without looking nine times out of ten but when it comes to critiquing something I like to have my thoughts straight.  My selfish self-image is that of a wise and learned individual who's word is taken as absolute law.  Obviously this is rarely the case but I like to think that my critiques are, if nothing else, respected by those who ask for them.  When Thugg (Calm Intensity) turned to me after the credits rolled on Iron Man and spoke those 5 terrifying words I simply shrugged my shoulders.  This, unfortunately, gave the impression that I was apathetic to the movie when, in fact, I had enjoyed it a great deal.  I just wasn't sure how much I enjoyed it.  After a 10 minutes of reflection I was able to decide that I enjoyed it more than Spiderman 2 and it was well on its way to being more enjoyable (for me anyway) than Batman Begins (which speaks volumes to the quality of the flick.)  This reply was met with surprise from Thugg. Not because I dared tread on the sacred Nolan Ground but because he thought I didn't like it.  The shrug fucked me.  To me, it meant that I enjoyed the film but wasn't sure how much... to him it meant apathy.

This idea touches on one that we had been arguing about earlier in the week concerning GTA IV and the reviews for it.  Maybe you have read them, maybe you haven't so for those of you in the audience who have I hope you will excuse me a moment so I can, briefly, summarize the scores for those who haven't: "10."  The Ten Point Oh score is riddled with more controversy than your average 911 "documentary":  To some, the 10 means perfection, to others it is the high watermark of the genre, and, to (other) others (including, it seems, the majority of the reviewers out there) it means "really good."

I personally have no problem with a game receiving the highest honor a reviewer can bestow it.  I find that any rating system that contains a value that is unreachable (IE: "10 = perfect" scale) is defective by default.  (Why have an ruler so long that you will never measure anything that equals it in length?)  Thugg and the others with whom I like to wax intellectual about the industry with, however, are appalled.

In the beginning I understood where they were coming from but, like any critique, the more I sat on it the more I disagreed with them.  First, you must understand, I don't care for GTA games.  When I played GTA 3 for the first time it was 20 minutes of pure elation followed by 2 hours of complete apathy.  I won't bore you with my laundry list of reasons why I don't care for these games but, much like zelda, I understand that they are good games.  I, however, will never be able to objectively critique them because they will forever be associated with an intense feeling of ennui in my head.  Thugg (and his Ten Point Oh piss party constituents) are in a very similar mental boat with regards to GTA and, knowing that, I began to dismiss their arguments more.

Your Hero: You will never be able to objectively critique GTA because you have a inherent prejudice against it.
Villains: But it's not a Ten Point Oh

Well, what is?  I'm not naive enough to believe that the people charged with "professionally" reviewing GTA IV were without a bias of their own.  There are more fans of GTA than there are registered Jedi* in the world so hoping to find someone who can be completely objective when reviewing it is certainly a fool's hope.  I am, however, naive enough to believe that "professional" reviewers are in the business of providing realistic assessments of their assignments and passing that assessment down to the reader.  I think that a lot of reviewers were (like me in the first 20 minutes of GTA 3) downright giddy when playing through the majority of the game.  This allowed them to ignore the obvious problems of pop in, sup par graphics and a (still) extremely loose driving model. In their eyes the pros trumped the cons and still had points left over and therefore justified (in their mind) the 10.0.  Again, my feelings about "professional" reviewers aside, I can certainly empathize with them.  There have been games that force me to look through rose covered glasses because of how much I am enjoying the majority of them. And I, like the reviewers, will list the problems with the game and still end up saying "Fuck, its the best game I have played this year" (COD4, Bioshock, and Portal - I'm looking at you.)  Personal bias is a bitch and, unfortunately, will never go away so why not just cater to it?

The problem is the Ten Point Oh (or any number on the scale for that matter.)  Why do we need a leveled rating system to begin with?  The reviewers 9.0 will certainly differ with at least one reader so why assign a value to it?  

Wouldn't it be easier to just use a binary system?  A simple "Recommended" or "Not Recommended."  If a game is good, its just good, bottom line.  Grading it's level of "good" is purely subjective and silly to do when you know how vastly opinions of people can vary. Roger Ebert had it right all along.  If a movie is good: Thumbs Up.  Bad?  Thumbs Down. Seriously, there is no flaw in that system.  I know, I know, now you can't say that Halo 3 was rated better than Gears of War and is therefore a better game.  What a terrible predicament to be in!  But, before you send hate mail, just remember there are people out there that enjoy GOW more than Halo and, by saying you recommend both, you have satisfied them both rather than deflating one and empowering the other.  You have given both an accurate review to accompany the recommendation and have not tried to show which game is better than another... just that they are both good.

Because games themselves are binary.  They are either good or they aren't.  Once you try to go into "how good" they are you start down a trail that will only lead to people, like Thugg, being angry at you.

So what is Thugg doing right now?  Vigorously playing through GTA so he can write "an accurate review."  From what I have seen, I would say he is probably going to recommend it.


*Statistic Made The Fuck Up

Wednesday, February 20, 2008

Nightmares

The mind is a funny thing.


When you are young it's all about what's hiding in the dark.  Your mind is so new and unexperienced that you don't know what is hiding where you cannot see.  Your imagination betrays you and starts concocting all manner of terrible shit that could possibly be lingering under your bed.  Then your subconscious gets in on the fun and suddenly those unimaginable beasts are given life through your dreams.  When you are a kid, that's what nightmares are:  An inexperienced mind terrorized by an imagination.


Of course, as we get older, we know that the Beasts of the Underbed aren't real because our mind has been educated enough to know that the boogeyman cannot exist in the real world.  So just as a child acts up when it is neglected, your imagination, once again, begins plotting against you.


I cannot speak from any experience what your imagination comes up with when you are happily married.  I imagine your spouse dying or your children in peril are right near the top of it's list.  I can, however, tell you what it does to a single person.


It brings up the happiest moments in your life (in regards to any relationship) and plays them over and over for you.  Maybe it's just confused and thinks you will enjoy reliving those times.  In part it's right... Dreaming those dreams are great when you are dreaming them.  But then you wake up... and realize it was all a dream.


Or, as the day progresses, a nightmare.


I just want the boogeyman back.

Saturday, January 12, 2008

New Years Resolutions...

It's been a while since we spoke last. I will skip the pleasantries because I assume your answers will be "Fine" and "No, nothing new." Oddly enough, those are my answers as well.

Writing you ask? Well, it’s been so long since we talked that I'm sure you are expecting my opus to be complete. Hell, I've had a year to complete it; surely that was enough time.

Have I mentioned I'm a terrible procrastinator?

The truth of the matter is that I have done some writing in the last 365+ days since I last posted here. I wouldn't say it was a "substantial" amount of writing... but it was certainly "an amount."

So why am I here? That's a valid question and I applaud you for asking it. Writing, in general terms, is a stimulus for me. It doesn't matter if I am writing a blog, erotic Mirrormask fan fiction (Neil Gaiman Joke!), or the project formally known as "My Opus", as long as I am writing something. Writing is the lube that allows the cogs in my brain to continue to spin and maybe, just maybe, churn out a story or two.

The ideas are many but the motivation is little (writing faux pas) so we will see how far I get with this year's resolution.

Tuesday, December 12, 2006

Something real quick

Sorry for the lack of updates - been a busy few weeks. For those of you looking for a quick update: No writing to speak of but a lot of Windwaker.

For now you should all read this. It's one of the best articles I have read and may earn The Wiikly a spot in the links section (a true honor indeed.)

Fish Out